Sunday, June 12, 2011

That was a lot of rust

Ming and I have started our normal ritual of prepping for Ard Boyz. Playing games weekly at the house with post game analysis and thoughts. We randomize what previous Ard Boy scenario we get and out list of the is pretty extensive now. I decoded to play my orks and see how it would go. We drew up a game with 6 objectives and they would activate on turn 2, 4, and 6. We had other things to do and never bothered timing the game.

The game was bloody to say the least. I started Midfield with 60 Orks and everyone else would race on and try to catch up. His whole army moved on and castled up like normal. Wave after wave of orks smashed into his line anywhere from 400-1000 points at a time. I kept chipping away until eventually My kans arrived on turn 4. They made quick work of his tanks and remaining troops. My grots were happily in the back on the objectives until the redeemer flamer met them face to face. They lost 3 guys and failed morale and ran...oh well No objectives for either of us but I had him on kps.

At the end I had 7 kans left, ghaz, and a loota squad. He had a land raider redeemer, kantor, libby, and a trashed landraider that cant move or fire anything that would matter. We both lost almost all of our armies and was a tough fought game. I made several mistakes throughout the game most involved his flamer land raider because it was just a small cutting board flat to the table as a proxy... I took a minor victory but a win is a win.

RIPPED

Thursday, May 26, 2011

200 PT Kill Team Fun Tourney Wrapup

Yesterday afternoon I decided I would head over to my flgs later that evening and it hit me... there was a 200pt $5 kill team tourney...AWESOME. I debated running 56 grots and 4 slavers but I would rather run something that could stand a chance at winning. Each model is a separate unit completely. Set up rules are a little different and instead of seizing the player going first must roll a die and on a 1 your opponent goes first. I was running 5 bikers and 10 gretchin and a slaver.

Game one was vs 6 lootas a copta and a shoota boyz squad. I was going first and set my bikes out in the open ready to go at him gunz blazing. Then I rolled a 1 and handed him first turn...I lost 3 bikes and it would be a down hill battle. I killed a few guys and got my remaining 2 bikes into close combat and over 5 turns they killed 0 orks and he finally killed both of them. The game has to turn limit but does have a time limit. My gretchin were safe in the back and he couldnt get to them in time and we got a draw.

Game two was vs wolves with a lone wolf th/ss and 6 grey hunters one with a plasma. I took one bike and suicided to kill his plasma and shot the hell out of the lone wolf and did nothing. I sent my PK right at the lone wolf and we traded blows and both died as I planned. The rest of my guys fired their dakka dakka gunz slowly out shooting the marines and won me the game.

Game three was against Ming with a full tact squad with a flamer and a multi melta. I failed to kill the multi melta turn one after I went first and he killed my PK right off the bat. Turn 2 I killed his flamer and multi melta and backed up. The rest of the game would be like my last one... just back up and fire. I just out shot him and moved to reduce his total bolter shots every turn and won the game.

IG with a valk and a vet squad won the day mostly due to almost no opponents able to deal with the valk. I took second and I think my first round opponent took the "Boob award" or best sport. I liked this fun format a lot and so did almost every one. A lot of people are going to revamp their lists for next time because of some of the lop sided games example: Venerable Dread vs Doom... Doom just cant win no matter what. Over all tho we will probably work on the rules set and maybe bring the points up.

Thanks for reading,
RIPPED

Thursday, May 19, 2011

Pics and works in progress

I just got my final shipment of gretchin and so now i need to build some slavers. There is a ton of them and I am glad I picked them up super cheap. Here it is and i had to zoom out so much it looks like an old school epic army.

















Now some of you may have seen it but this is my finalized basic Blood Angel.





















Here is a nearly complete libby painted for me by Ming.






















This is my nearly finished Predator. I have two of these currently painted and I am working on my Razorbacks which are black rather then blue.






















Hope you enjoy, these all plastic blood angels are starting to get finished and look better every day! I need to come up with an idea for basing them. If you have any suggestions feel free to drop a comment.

RIPPED

Sunday, May 15, 2011

INCOMMING GRETCHIN HORDE

I have always talked around the FLGS about my 6 troops being pure gretchin and using SAG as my HQ and Kans as my heavy for my all grot army. Well the lack of 180 gretchin was my main problem but In the past week I have ordered over 130 of them to add to my collection and soon will be ready to start my 1500pt all grot army!

Sunday, May 1, 2011

This months tourney wrapup

I have been pretty spent due to school work and have not had a lot of time to blog. Sorry guys. Anyway last weekend was my monthly tournament at Crossroad Games. I decided I will keep playing my Blood Angels till they dont win a tourney and then swap to orks and go back and forth whenever one dosnt win. Also all prizes must be spent on the winning army now. No more orks carrying my Blood Angels and kitting them out. My fleet of orks is full of old metal models and needs replacing and updating.

Onto the tourney:
I played BAs and a hybrid mech/jump list. The same list I used to teach my friend to play with in my previous blog post. I liked the list and wanted to see how it would do in a tourney setting.

Game one was table quarters with a center objective. I was against nids and spearhead deployment. The game ended for the most part on turn 2 when I melted a winged tyrant and 20 warriors. His army was crippled. He charged one assault squad with 30+ gaunts and because of the lack of rending I only lost 2 marines. 3+ and 4+ FNP is like fighting termis. I got massacre for 20 pts and 2 bonus points.

I always scout around after rounds and try to find out how everyone did and who I might be playing. Our computer matches highest points together. I was 3rd highest behind a full 25 point and a 23 point. No one else had a massacre so I knew I would be playing down vs a major or minor.

No surprise I was paired against a major with bonus points. I got to go against space wolves. It would be modified kill points again. I had a ton of kill points but so did he. I just needed to stop him from killing my tanks. He had 3 venerable dreads one being bjorn. I spread my fire across his tanks and dreads stopping almost all of them from firing. He moved closer and I took advantage of this. Turn 2 all my squads hopped out and melted his front line of dreads. I knocked out both transports and charged into one with a jump pack squad. Of the dreads one was immobilized another wrecked and bjorn's power arm ripped off. So no more close combat capabilities from the dreads. I was safe and had won the game for the most part on turn 2 again. I got full points for the game.

We finished early so I scouted around on the top table to see what was going to happen. It was Notmatthew and his blob IG vs Creative Twilight and his shrike list(see Creative Twilight's blog on my blog list to the right). The game had been pretty close and heated. The close combats dragged on and made the game slow to a crawl. Time ran out and the IG pulled out with a minor win. I then scouted other tables and figured out IG was closest in 2nd over 3rd and 4th by 2 points.

I have yet to lose to Notmatthew. I have one win with orks and a draw and a draw with my BA's. I knew I needed to take my full force and section off his blobs and take my whole army vs only part of his. Each squad has a pw and blobs into 40 man squads. Commissars give him stubborn and rerolls and another pw so I wont be able to break them after winning combat. I knew what I needed for points to win the tourney and played to meet that goal. The game ended in a draw. Notmatthew was sure he was out of the top 3. I however always keeping tabs on points was almost sure he still would be top 3.

Results came in and I won and bought myself a DC dread and have some left over for next month. Notmatthew and another ork player tied in points for 2nd and chaos deamons took 3rd I believe.

Great day of play. I learned a few new things playing against Notmatthew and always look forward to playing him. I would probably say he is my closest rival in 40k. Always tough games and I learn every time.

All my non flgs readers should come up for a monthly tourney and see if you can best me on my home turf. We have a great fun community and welcome all who join us to play.

Thanks for reading,
RIPPED

Thursday, April 21, 2011

New Brethren Joining The Ranks

The end of the semester is here and I have been super stressed over getting work done and not really gaming. I have done some more work on painting my blood angels and they are looking better. Personal rule of thumb is your models roll better when painted..try it out its TRUE!!!

Now onto the real story for the day. I finally convinced one of my friends and gaming buddies to try out 40k and he LOVES IT. He has seen some of this before and also the DOW games. We were talking last week and and I convinced him to let me play a small 1k point demo game at my house last weekend. He could pick between IG, Ultras, BAs, and Orks and chose Blood Angels. I threw together a great 1k list for him and then made a super fun 1k point ork list to dick around and teach him the rules.

My SAG rolled an 11 on turn one and missed while a large loota squad failed to kill anything and then followed up on turn 3 with the SAG ripping my squad into the warp...nice! I let him get a draw and had some fun. He talked a little smack and then I dug out a marine killer list and slaughtered him. He had plenty of fun tho. Shooting with preds, casting with libbys, and charging with assault squads. I gave him the Blood Angels codex to read and he has read it over a few times.

Last night I got him to come along to play at the FLGS. I found another new player with only 2 games played with nids and I brought a hybrid mech/jump BA list for a 2000 pt game. We split up our army and and I gave him the larger half. We had a fun quick game that ended on turn 3 with us tabling the nids. Lots of las and plas = dead big bugs. He got to look at other armies and codex in the store. I have him hooked now and he will slowly start building his own Blood Angels army. For now he will be borrowing mine whenever he wants and I will start playing my orks in prep for the 2011 Ard Boyz season.

I have had a lot of fun teaching new players the rules and getting them into the game. I also recommend if you want to get a friend into the game, let him play one of your armies first and get the feel before they jump both feet in.

As a side note our monthly tourney is 2000pts and this Saturday hope to see you there!!! See the link on the top of my page for crossroad games.

~RIPPED

Wednesday, April 6, 2011

Da Boyz and Da New Shiny GKs

Twas early morning and da boyz lead by Ghaz were still sleeping and the weedy grots were bzy fixing the kans squadrons. Gahz was quite abruptly awoken from his drunken stupor by the lour roar of stormravens flying overhead. Ghaz yells "Boyz wake up we got dem shinys flin ova ead"! Gahz's hand picked boyz slowly get up as the stormravens slow down. Ghaz knew they had been spotted. Off in the distance the flash of teleporters could be seen. Ghaz yells again "Boyz get the fuck up already, I can smell the assassins from here". The boyz get up and in their formations and begin marching toward the ravens prepared to meet them ead on. Ghaz's nobz were suiting up getting ready for the oncoming slaughter and you could hear the roar of the kan squadron as the gretchin loaded up and prepared for battle.

Off in the distance the stormravens had turned around and were headed bat toward the ork formation. Ghaz and his nobz hopped into their kitted out red truck and zoomed forward to catch up with da boyz. The kans were running to catch up...stupid weedy grots. Gray Knights dropped suddenly out of the stormravens. A single sniper shot set off the fight. Ghaz's truck had been hit with the new turbo penetrator of a grey knights assassin. The truck ramshakled running into a small patch of woods. The nobz and ghaz got out of the explosion safely. The rest of the grey knights opened fire on the boyz and was quickly followed by two charges one into each squad. On the right flank some paladins lead by a notable grand master charged into a squad of bad moons and on the left a squad of grey knights charged into a squad of goffs. Despite the grey knights attacks they squads held and killed a few in return.

Ghaz, now forced out of his truck, was ready to fight. The paladins were close and a easy target for ghaz and his nobz. Ghaz however, was very unlucky and his mega armor froze up trying to move after his truck was wrecked. The nobz resorted to dragging him slowly toward the paladins hoping him to regain control over his armor. Meanwhile, a squadron of kans ran by charging headlong into the paladins.

On the left flank the roar of stormboyz could be heard. The stormboyz are so fast and were chosen to be Ghaz's lightning strike force. These super fast goffs could get into battle faster then any ork alive. The stormboyz flew into the combat that their fellow goffs were locked in with a squad of grey knights. The other squads of kans moved up and fired at the sotrmravens and a squad of gretchin slowly moved forward toward some supplies left over from the previous days fighting. There was two other supply piles about a hundred yards away. The orks needed to make sure they could capture all of them by days end (the orks had been careless about leaving them out the day before).

The kans began taking heavy damage as the paladins laid into them and one kan survived. The remaining bad moons began to run as their numbers had reached below ten. On the left flank the stormboyz and goffs mopped up the remaining grey knights. During their engagement the stormboyz had noticed an assassin hiding in the woods nearby and consolidated toward them while the remaining goffs moved into some ruins and onto another supply pile.

Ghaz's armor began to move again and the nobz charged headlong into the paladins in an attempt to save the solo kan. The nobz killed all of the paladins but the kan died in the ensuing combat. The wounded grand master, nobz, and ghaz were now face to face. The stormboyz quickly dispatched the assasin with minor casualties. A squadron of kans chased down a stormraven and with the rokkets and klaws managed to rip it from the sky.

An assassin appeared from nearby trees and charged into the nobz. A few nobz were killed and many were wounded. The grand master also inflicted damage toward at the nobz. Due to Ghaz's WAGAAH no one was going to run from this and Ghaz was sure as hell not going to die. Ghaz further wounded the grand master in return and the nobz wounded but failed to kill the assasin.

The stormboyz were now looking for a new target. Off in the distance they spotted a chimera and could hear a quire of people chanting in cryptic languages. The storbmoyz nob lead them by tearing open and exploding the chimera. Some IG and a Inquisitor lord made it out of the exploding tank.

The remaining kans, after taking damage from the second stormraven, charged in and brought down the flyer. There would be no escape for the imperial skum. The assassin continued to slaughter the nobz but one lucky strike in return finished off the assassin. The nobz and Ghaz had become separated earlier and Ghaz was now fighting the grand master one on one. Ghaz had stopped yelling at his men and fought the grand master one on one. The nobz turned to watch Ghaz get wounded and run from the grand master. Another shot rang out from the nearby trees and the nobz spotted the assasin that had exploded their truck. Ghaz was hit in the back and fell to the ground. The nobz let out a mighty roar and killed the grand master and with the help of the kans, they hunted down the assassin and killed him to. The assassin was sitting on the last pile of ammo needed by the orks.

Off in the distance the stormboyz too casualties but in return slaughtered all that opposed them.

The day was done and after being caught off guard many great orks were killed. Ghaz was dragged off by the kans and revived by his personal doc so he may fight again. The supplies were secured and the Imperial forces were wiped out. Ghaz smiled when he heard the conclusion of the battle told to him by his leading nob over a fungus beer that night. Ghaz's ranks would replenish and be ready for battle within a week.

Hoped you enjoyed my first narrative battle report and post comments or thought about it.

~RIPPED