After ard boyz i took a break and only played one game with my orks. I then missed the registration for the first annual Standish Standoff (our first big event at my flgs). I was bummed and I got on the waiting list. Last night one of the guys that works at the store sent me a facebook message. Someone dropped and the people in front of me for the wait list could not go...NOW IM IN!
I know I vowed to play my orks. However there is a great deal of modeling and painting going into the scores and I know my orks are just not as pretty as my blood angels. I now await my packet and will be building my list and painting the list before the tourney! I only have 2 tanks left to paint and then the rest are guys.
I have done the design work for my display board and bases which I dont know if they will be done. I also know how I am going to build the captain for my 8th company.
Progress will be made for the Emperor!
This blog will focus on 40k and RIPPEDDRAGON's ork and blood angel army.
Saturday, October 29, 2011
Friday, October 7, 2011
It has been a while my friend...Gork shines apon me AGAIN!!!
After non stop fighting for over two years Ghaz and his chosen boyz needed a break over the summer. Longing for battle while relaxing on some desecrated planet they were about to get what they were looking for. A loud humming of machine parts and rusty joints could be heard coming. Ghaz knew it was time to fight again...but what was it?!?
"In formation yoofs, it is time for some fighten" Ghaz yelled. He ran and leaped into the back of his truck. His nobz were already there waiting for him. Zemkes his biggest nob said "Boss scoutin grotz ave reported a eeny weeny mechie men a'rmy rising from the ground". Ghaz had only seen this a few times before. He new it was the returning necron forces. Had they lay dormant on this planet too?
With the truck finally fired up and boyz in position it was time to go. Ghaz and the stormboyz few out ahead to meet the mekanical monsters. Ghaz ripped a large hovering monument with a portal to the ground and the stormboyz laid into the front ranks of their mechanical adversaries.
All of a sudden a large floating figure came around the corner. Ghaz knew shit hit the fan and yelled "Boyz we'v got a god on or ands". The god killed 4 nobz in one swing and Ghaz returned by sinking his klaw into him. Ghaz looked over his shoulder to see the stormboyz get blasted down. Spores were in the air of his own men. Rokket fuel was covering the gound. Ghaz let out a large "WAGAAH"!
The mass of boyz raged forward into battle as the kans broke off to let them through. The first way of evil sunz ran full charge into the body of the enemy forces. A few were nocked down but most remained standing to fight. The god had ran but quickly returned to catch the nobz again killing all but one...Zemkes!
Ghaz backed off to let Zemkes return blows to the god. With a great leap Zemkes landed a good blow to the noggin with his klaw. With a burst of light and a large explosion the god disappeared. Ghaz took the explosion in replace of Zemkes to save him. "I knew you would be a good un when I met uz as a yoof" Ghaz said.
Covering their eyes the boyz could not shoot but sure as hell they can charge into battle. The kans finally made it into the skirmish as well. Ghaz and his boyz quickly dispatched more metal men. All of a sudden a loud VOOOP and they all vanished! Ghaz had seen this before and now knew for sure that the metal men tactically retreat when low in numbers.
Ghaz was pleased with his boyz performance and welcomed the challenge brought to him that day. Zemkes escaped the day despite being mortally wounded as the metal men fed from the battle. His cybork body was durable and kept him alive to fight another day. He was to be now known as "Zemkes the God Slayer".
"In formation yoofs, it is time for some fighten" Ghaz yelled. He ran and leaped into the back of his truck. His nobz were already there waiting for him. Zemkes his biggest nob said "Boss scoutin grotz ave reported a eeny weeny mechie men a'rmy rising from the ground". Ghaz had only seen this a few times before. He new it was the returning necron forces. Had they lay dormant on this planet too?
With the truck finally fired up and boyz in position it was time to go. Ghaz and the stormboyz few out ahead to meet the mekanical monsters. Ghaz ripped a large hovering monument with a portal to the ground and the stormboyz laid into the front ranks of their mechanical adversaries.
All of a sudden a large floating figure came around the corner. Ghaz knew shit hit the fan and yelled "Boyz we'v got a god on or ands". The god killed 4 nobz in one swing and Ghaz returned by sinking his klaw into him. Ghaz looked over his shoulder to see the stormboyz get blasted down. Spores were in the air of his own men. Rokket fuel was covering the gound. Ghaz let out a large "WAGAAH"!
The mass of boyz raged forward into battle as the kans broke off to let them through. The first way of evil sunz ran full charge into the body of the enemy forces. A few were nocked down but most remained standing to fight. The god had ran but quickly returned to catch the nobz again killing all but one...Zemkes!
Ghaz backed off to let Zemkes return blows to the god. With a great leap Zemkes landed a good blow to the noggin with his klaw. With a burst of light and a large explosion the god disappeared. Ghaz took the explosion in replace of Zemkes to save him. "I knew you would be a good un when I met uz as a yoof" Ghaz said.
Covering their eyes the boyz could not shoot but sure as hell they can charge into battle. The kans finally made it into the skirmish as well. Ghaz and his boyz quickly dispatched more metal men. All of a sudden a loud VOOOP and they all vanished! Ghaz had seen this before and now knew for sure that the metal men tactically retreat when low in numbers.
Ghaz was pleased with his boyz performance and welcomed the challenge brought to him that day. Zemkes escaped the day despite being mortally wounded as the metal men fed from the battle. His cybork body was durable and kept him alive to fight another day. He was to be now known as "Zemkes the God Slayer".
Thursday, September 29, 2011
Ork Tactica: Lootas
This is a very simple tactica explaining the use of Lootas in an ork army. Lootas are essentially an ork carrying an autocannon. This gun instead of shooting 2 shots it shoots d3 shots. These guys are 15 points a model and are pretty much the equiv to the point cost of just the gun for other armies. The main drawback is the lower BS of an ork making the shooting much worse. GW's solution to our poor shooting was making squads of up to size 15 of these guys...so up to 45 shots at s7 ap4 per squad!!! Even with ork shooting you will kill stuff with that.
Lootas take up and elite slot and unlike termis, ork nobz will be taken as troops in conjunction with a warboss. This means ork elite slots are wide open for spaming lootas. Some people run squads of 5 or so and multiple of them. I like that strategy so I can fire at more targets but I also like running large squads to make them fearless and avoid taking morale checks. Yes I fire at fewer targets but my squads last much longer.
Now that you have chosen to take lootas another questions is "will you also take grots"? I take grots as a really cheap meat shield to block incoming charges by fast squads, deep strikers, out flankers, and infiltrators. A perfect example is a 20 man genestealer squad coming onto the board and trying to take out the lootas. My grots blocked them and the lootas took the squad out!!!
The next part is placement. If at all possible place them were they can cover important fire lanes and at the same time sit in cover. A 4+ cover save will really make these guys hard to kill. Once you are in terrain try not to move and just blast away with your big guns. It is that simple, lootas pump out fire power and are the best long range orks in the codex. Lootas are a huge distraction for any mech army as they just rip open any low armor tank and sit in cover. One last note is lootas should be used to open up tanks that you expect your squads to be charging. Get the squishy goodness out of the tough shell and then eat it!!!!
RIPPED
Lootas take up and elite slot and unlike termis, ork nobz will be taken as troops in conjunction with a warboss. This means ork elite slots are wide open for spaming lootas. Some people run squads of 5 or so and multiple of them. I like that strategy so I can fire at more targets but I also like running large squads to make them fearless and avoid taking morale checks. Yes I fire at fewer targets but my squads last much longer.
Now that you have chosen to take lootas another questions is "will you also take grots"? I take grots as a really cheap meat shield to block incoming charges by fast squads, deep strikers, out flankers, and infiltrators. A perfect example is a 20 man genestealer squad coming onto the board and trying to take out the lootas. My grots blocked them and the lootas took the squad out!!!
The next part is placement. If at all possible place them were they can cover important fire lanes and at the same time sit in cover. A 4+ cover save will really make these guys hard to kill. Once you are in terrain try not to move and just blast away with your big guns. It is that simple, lootas pump out fire power and are the best long range orks in the codex. Lootas are a huge distraction for any mech army as they just rip open any low armor tank and sit in cover. One last note is lootas should be used to open up tanks that you expect your squads to be charging. Get the squishy goodness out of the tough shell and then eat it!!!!
RIPPED
Wednesday, September 28, 2011
Tactica Index
Now that I am switching back to orks again I think it is time to dust off my old Tactica posts and write some more!
Troops:
http://rippeddragon.blogspot.com/2010/08/ork-tactica-troops.html
Storm Boyz:
http://rippeddragon.blogspot.com/2010/08/ork-tactica-storm-boyz.html
Kans/Dreads:
http://rippeddragon.blogspot.com/2010/10/ork-tactica-kans-n-dreads.html
Ghaz:
http://rippeddragon.blogspot.com/2010/11/ork-tactica-ghazghkull.html
Nobz:
http://rippeddragon.blogspot.com/2011/01/ork-tactica-nobz.html
Koptas:
http://rippeddragon.blogspot.com/2011/02/ork-tactica-death-koptas.html
Troops:
http://rippeddragon.blogspot.com/2010/08/ork-tactica-troops.html
Storm Boyz:
http://rippeddragon.blogspot.com/2010/08/ork-tactica-storm-boyz.html
Kans/Dreads:
http://rippeddragon.blogspot.com/2010/10/ork-tactica-kans-n-dreads.html
Ghaz:
http://rippeddragon.blogspot.com/2010/11/ork-tactica-ghazghkull.html
Nobz:
http://rippeddragon.blogspot.com/2011/01/ork-tactica-nobz.html
Koptas:
http://rippeddragon.blogspot.com/2011/02/ork-tactica-death-koptas.html
Tuesday, September 27, 2011
This Weekz Update
As wed closes in the reality of me playing my orks is setting in. Trying to come up with ways to kill lots of tanks and survive the current meta has been in the back of my mind. I will probably watch some of my own old batreps so that I can remember what I used to do. I need to come up with my list and fast!
School has been crazy. I am cramming in as many programming classes as I can to get my major done. Constant school work and trying to squeeze in time for other games has put 40k on the back burner. Hopefully playing orks will rekindle my flame.
If all goes well I will break the 100 win mark here soon for my orks in 5th edition. My goal is to make it there without a loss. Who knows I may lose 20 games in a row because of my time off from my orks! Whatever happens I will be fun and I look forward to the challenge of all these tank armies.
School has been crazy. I am cramming in as many programming classes as I can to get my major done. Constant school work and trying to squeeze in time for other games has put 40k on the back burner. Hopefully playing orks will rekindle my flame.
If all goes well I will break the 100 win mark here soon for my orks in 5th edition. My goal is to make it there without a loss. Who knows I may lose 20 games in a row because of my time off from my orks! Whatever happens I will be fun and I look forward to the challenge of all these tank armies.
Monday, September 19, 2011
Ard Boyz Semis...Blog it while its hot!
So this past weekend was Ard Boyz semis where I would try to qualify for finals 2 years in a row! I had a near perfect prelim round where I was 2 points shy of perfect. Today this wouldn't be the same story. Some bad dice on my end and a poor round 1 opponent would make for and interesting day.
Round 1 vs puppies...he had almost no long range shooting except living lightning. Every time he fired a weapon it wrecked a tank on turn 1. I lost way too much early but due to my play skill I would manage to get him sweating. He had a scribbled hand written list and my first impression was this game would suck. Oh boy was I right. Due to a list mistake on placement he had to talk to our TO and then we could start. He rolled crazy hot for the first 4 turns and it made it a huge uphill battle. There were no manners to be found he was just sarcastic and overall had a bad personality. I have only yelled at one other player in this game but now this list extends to two. Whenever I asked my opponent a question on the first two turns he would give a sarcastic answer and not answer the question, he also loved to mumble. So I told him that he was being a "sarcastic ass hat" and when I ask a question I want the answer not a smart ass remark. He quickly shut up and the game went way smoother. On turn 4 one of his friends came over and asked him how he was doing and my opponent said right in front of me "beating the crap out of him...easy win". Oh boy was he wrong. This guy moved way too close and I multi charged him for over 500 points in one turn. I was less then half an inch away from hitting another 400 points of stuff. Game ended with a minor victory in his favor on victory points. My messenger never made it into his deployment(i was 2 inches away). So even tho I had more points than him by just a little he got the +500 for a minor win...oh well.
The next two games went very smooth for the most part. I tabled one and almost another both games ended in 50 minutes. The one I failed to table had a landraider that was already immobile. Turns 3,4,5 my DC dread could not get him with his melta gun. Turn 6 I fired almost all of my army at it and had 2 basic pens and 4 melta pens...NO WRECKS OR EXPLODES...then I roll for turn 7 and fail that too...ugh I lost 9 points because I couldn't kill that tank. These points would have put me in first...
So now no finals for me this year. For those of you that don't know with my current criteria I now have to play orks. Whenever an army fails to place I have to rotate back to the other. Now any winnings have to be spent on that army. So look for my orks to start appearing again. I am rather happy for the change and hopefully it will be a lot of fun to play them again. Now is the time to play and beat my orks while I relearn them!!!
Thanks for reading,
RIPPEDDRAGON
Round 1 vs puppies...he had almost no long range shooting except living lightning. Every time he fired a weapon it wrecked a tank on turn 1. I lost way too much early but due to my play skill I would manage to get him sweating. He had a scribbled hand written list and my first impression was this game would suck. Oh boy was I right. Due to a list mistake on placement he had to talk to our TO and then we could start. He rolled crazy hot for the first 4 turns and it made it a huge uphill battle. There were no manners to be found he was just sarcastic and overall had a bad personality. I have only yelled at one other player in this game but now this list extends to two. Whenever I asked my opponent a question on the first two turns he would give a sarcastic answer and not answer the question, he also loved to mumble. So I told him that he was being a "sarcastic ass hat" and when I ask a question I want the answer not a smart ass remark. He quickly shut up and the game went way smoother. On turn 4 one of his friends came over and asked him how he was doing and my opponent said right in front of me "beating the crap out of him...easy win". Oh boy was he wrong. This guy moved way too close and I multi charged him for over 500 points in one turn. I was less then half an inch away from hitting another 400 points of stuff. Game ended with a minor victory in his favor on victory points. My messenger never made it into his deployment(i was 2 inches away). So even tho I had more points than him by just a little he got the +500 for a minor win...oh well.
The next two games went very smooth for the most part. I tabled one and almost another both games ended in 50 minutes. The one I failed to table had a landraider that was already immobile. Turns 3,4,5 my DC dread could not get him with his melta gun. Turn 6 I fired almost all of my army at it and had 2 basic pens and 4 melta pens...NO WRECKS OR EXPLODES...then I roll for turn 7 and fail that too...ugh I lost 9 points because I couldn't kill that tank. These points would have put me in first...
So now no finals for me this year. For those of you that don't know with my current criteria I now have to play orks. Whenever an army fails to place I have to rotate back to the other. Now any winnings have to be spent on that army. So look for my orks to start appearing again. I am rather happy for the change and hopefully it will be a lot of fun to play them again. Now is the time to play and beat my orks while I relearn them!!!
Thanks for reading,
RIPPEDDRAGON
Monday, August 15, 2011
Last Months Tourney
Last month at the FLGS we had a 2000 point tourney. Prizes for 1st, 2nd, 3rd, and a painting prize. I decided about 2 months ago that I had to win this tourney with my Blood Angels to continue playing them in Ard Boyz. I had to make the toughest list that I could and have it represent a solid core of my Ard Boyz List.
I ran 2x Plas Backs, 1x Las Back, 2x Preds, 1 Stormchicken, Death Company, Jump Pack Squad with Libby and Priest. The goal was to run my core for Ard Boyz and have well rounded shooting and assault. This list had plenty of ap 1/2 and tank killing potential.
Game 1 I was playing against a Mech IG list...we all know how that goes. There was an objective in the center as the primary objective. We rolled off and I got to go first. I setup all my tanks in my libby's bubble for protection except the stormchicken. He set up and then rolled and seized. Oh NOOOOO!
Turn 1 was brutal with most of my tanks getting stripped down and not being able to shoot. I didn't think after that turn I could pull it out. I got lucky that the storm chicken got mauled but not destroyed. I would keep the death company at bay until I could see the whites of their eyes! I pushed on with the rest of my tanks. I knew I had to get in close and slaughter them in hand to hand. Turn 2 saw more firing and more tanks becoming hulls. I got my men into his ranks on turn 2 and took out 4 chimeras and 2 leman russ...a solid turn. The death company wiped an allied sisters squad. The death company dread melted a tank as well. Half of his tanks were now a wreck and I was looking much better for me.
His shooting now crippled, the IG tried to pull out the win from my furious blood angels hands. No luck however, I quickly tore down his tanks with melta fire and close combat. My Jump squad took out 2 chimera and a 30 man blob squad in one turn. By the end of the game there were wrecked tanks everywhere on both sides. The difference however came in the fact that I had my squads and his were dead. I got a massacre.
Game 2 was a modified kill points against Space Wolves with 2 long fang squads, 3 drop pods with a squad, a dread and termis. He won the roll to go first so I castled up in the far corner far away from one of his long fang squads. He dropped a dread in for some melta and termis a little close. He lit up the stormchicken but couldnt take it down. I pushed my tank unit forward leaving 2 squads to melta the dread and pod. The stormchicken couldnt move but his termis were too close. My dread ran crazy to meat the 5 man squad head on. He shot more on turn 2 but did almost nothing. My dread ate some terms, and Bjorn died to a volly of melta fire. His land raider got immobilized to and random las cannon shot. My death company took a lot of fire and eventually died. My Death Company dread ate 2 more 10 man squads and dismantled a good chunk of his army. When the game ended I had most of my tanks still running and most of my guys alive. All I lost was the Stormchicken, DC Dread and DC. I got another massacre victory.
Game 3 was against a dark angels deathwing army. I won the roll to go first and he reserved everything except one squad and 3 attack bikes. I killed everything on the board before his reserves came in. The rest of the game his squads came in but due to his small numbers and lack of anti tank at range I quickly removed most of his army from the game. At the end he was left with an immobile land raider and 2 termis across the board. I picked up a major victory because they had landed on an objective on turn 5 and I failed to kill them while his land raider contested the other. But the objectives were only a secondary mission to table quarters.
I won that tourney with then means I HAVE to play Blood Angels at Ard Boyz this year. I have video from the end of the campaign that I will put together. It was a very close end to the campaign. I have some Ard Boyz reports also to post coming soon. My life has slowed down and thus I have time for 40k
I ran 2x Plas Backs, 1x Las Back, 2x Preds, 1 Stormchicken, Death Company, Jump Pack Squad with Libby and Priest. The goal was to run my core for Ard Boyz and have well rounded shooting and assault. This list had plenty of ap 1/2 and tank killing potential.
Game 1 I was playing against a Mech IG list...we all know how that goes. There was an objective in the center as the primary objective. We rolled off and I got to go first. I setup all my tanks in my libby's bubble for protection except the stormchicken. He set up and then rolled and seized. Oh NOOOOO!
Turn 1 was brutal with most of my tanks getting stripped down and not being able to shoot. I didn't think after that turn I could pull it out. I got lucky that the storm chicken got mauled but not destroyed. I would keep the death company at bay until I could see the whites of their eyes! I pushed on with the rest of my tanks. I knew I had to get in close and slaughter them in hand to hand. Turn 2 saw more firing and more tanks becoming hulls. I got my men into his ranks on turn 2 and took out 4 chimeras and 2 leman russ...a solid turn. The death company wiped an allied sisters squad. The death company dread melted a tank as well. Half of his tanks were now a wreck and I was looking much better for me.
His shooting now crippled, the IG tried to pull out the win from my furious blood angels hands. No luck however, I quickly tore down his tanks with melta fire and close combat. My Jump squad took out 2 chimera and a 30 man blob squad in one turn. By the end of the game there were wrecked tanks everywhere on both sides. The difference however came in the fact that I had my squads and his were dead. I got a massacre.
Game 2 was a modified kill points against Space Wolves with 2 long fang squads, 3 drop pods with a squad, a dread and termis. He won the roll to go first so I castled up in the far corner far away from one of his long fang squads. He dropped a dread in for some melta and termis a little close. He lit up the stormchicken but couldnt take it down. I pushed my tank unit forward leaving 2 squads to melta the dread and pod. The stormchicken couldnt move but his termis were too close. My dread ran crazy to meat the 5 man squad head on. He shot more on turn 2 but did almost nothing. My dread ate some terms, and Bjorn died to a volly of melta fire. His land raider got immobilized to and random las cannon shot. My death company took a lot of fire and eventually died. My Death Company dread ate 2 more 10 man squads and dismantled a good chunk of his army. When the game ended I had most of my tanks still running and most of my guys alive. All I lost was the Stormchicken, DC Dread and DC. I got another massacre victory.
Game 3 was against a dark angels deathwing army. I won the roll to go first and he reserved everything except one squad and 3 attack bikes. I killed everything on the board before his reserves came in. The rest of the game his squads came in but due to his small numbers and lack of anti tank at range I quickly removed most of his army from the game. At the end he was left with an immobile land raider and 2 termis across the board. I picked up a major victory because they had landed on an objective on turn 5 and I failed to kill them while his land raider contested the other. But the objectives were only a secondary mission to table quarters.
I won that tourney with then means I HAVE to play Blood Angels at Ard Boyz this year. I have video from the end of the campaign that I will put together. It was a very close end to the campaign. I have some Ard Boyz reports also to post coming soon. My life has slowed down and thus I have time for 40k
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