Every Wednesday is game night at our FLGS. The store stays open late so we can play and it is always a great time. I threw together a crappy 2500 pt blood angel list and went to play Ming as Ard Boy practice. When we arrived there the summer campaign was about to begin and as per usual it's xenos vs imperium. There was a severe lack of imperium and as such Ming and I were recruited to fight for the Emperor.
The campaign starts small at 750 pts and every week gets bigger. Any unit that stays above half strength replenishes their ranks and continues to fight the next week. Otherwise you can spend those points again for the next week. If you win your game you pick 2 units to roll for vet abilities. If you lose you only get 1.
My list is as follows:
2x 5 man ASQ /w melta and las/plas Rzr Back
2x Auto/las preds
It is a decent core to build off of with plenty of shots and mobility. Also armor 13 is a PIA at lower point levels to kill.
My opponent that I was paired with was playing an ork horde. He had 3x 20 man shoota squads, a big mek with kff, and 3 kans with grotzookas. It was dawn of war deployment with 5 objectives. We rolled and I lost and was forced to go first. There was a large river running diagonally mid field with 2 objectives on one side and 3 on the other. I took the near side with 2 objectives close together so one squad can take both. The plan was to hold 2 or 3 and contest with my tanks when needed.
The game went exactly as planned. His shooting can't hurt me and I took out the kans quick. One of his squads got too close and I wiped them out in close combat. After that he had to try and take me off my two home objectives but it was too late turn 7 went around and I won with a score 3 to 0 on objectives. I lost only a few models and no tanks.
I now have to keep the same list and add 500 points to get to 1250. I rolled for vet abilities on my preds and both got reroll failed terrain tests. Not the best but now I can be a lot more reckless with them tank shocking and contesting over terrain.