Where is week 3? Well I skipped a week. To be honest nothing would change if I were there. The xenos are winning each week by a large margin and I am the one that wins every week against xenos... oh well. Final Week this next week.
Here is a recap of week 2:
1250 Point Game and nothing from my 750 point list got cleaned out...so I have to use that list as a base and add 500 more points to it. So I threw in 3x FSC Baal Preds and another ASM Squad in a RZR with TL Las. I was hoping to overwhelm some player with pure AV 13 and win the game with shooting and tanks...8 tanks at 1250 with 5x of them AV 13 preds is pretty nasty.
I got paired against an eldar player with 2x fire prisms and 2x falcons everything maxed out and a pain to kill. Dawn of War seize ground. I lost the roll and was forced to go first. I moved on and ready to fire once he got on the board. I had a leg up due to night fight falling off on my turn and I list the morning skys up with las cannons. I stunned both falcons and wrecked a prism. He returned fire and wrecked a auto/las Pred. After that he would almost never shoot again. The mid game went slow and my baal preds eventually made it behind and flamed rear armor to stop tanks.
He made a go after my objective but met 2 squads charging and firing into the falcon and I brought it down and they became pinned for a turn...Finally something for my preds to toast and those eldar smelled so good when they were on fire. The rest of the game I kept shooting and stopping his remaining two tanks.
I contested his objective and held my own and got a solid win. I lost a baal pred and a normal pred and that was it!
Week 3:
I decided not to go and our side would have lost even if I played a make up game for the week.
Week 4: 2k points and I had to reuse much of my 1250 list. I had just finished building a storm raven, DC dread, and death company. Time to test the raging boyz and their new ride out.
I got paired against a horde nid list and I let them have it. This again was a capture and control mission and my opponent chose dawn of war. He elected to go first and moved a lot onto the board and moved up a squad of gaunts past mid field. Taking the risk I flew up and dropped of my dread and rolled ok on the fleet move. Just enough to get into combat with him and I quickly wiped out his squad. The dread would continue on his rampage and ate 2 squads and a large bug that had taken some wounds from las cannon fire. I focused on clearing out his objective and let him get close to mine.
Genestealers popped out of the ground and off my flank and tried to clear out my objective but the flamestorm cannons cleared them quickly and I held off his onslaught of gaunts. He never made it to my objective and I too the 2-0 victory. Out of 10 other games only one other person fighting for the emperor won.
This game was a good training session for the up coming tournament at 2k this past weekend. I will have another summary of that in a few days. Spoiler alert...I won with my blood angels putting me up to 33 wins. I am always improving with them and become more deadly every game.
This blog will focus on 40k and RIPPEDDRAGON's ork and blood angel army.
Monday, July 25, 2011
Tuesday, July 5, 2011
Summer Campaign: Part 1
Every Wednesday is game night at our FLGS. The store stays open late so we can play and it is always a great time. I threw together a crappy 2500 pt blood angel list and went to play Ming as Ard Boy practice. When we arrived there the summer campaign was about to begin and as per usual it's xenos vs imperium. There was a severe lack of imperium and as such Ming and I were recruited to fight for the Emperor.
The campaign starts small at 750 pts and every week gets bigger. Any unit that stays above half strength replenishes their ranks and continues to fight the next week. Otherwise you can spend those points again for the next week. If you win your game you pick 2 units to roll for vet abilities. If you lose you only get 1.
My list is as follows:
Libby (shield/rage)
Sang Pr
2x 5 man ASQ /w melta and las/plas Rzr Back
2x Auto/las preds
It is a decent core to build off of with plenty of shots and mobility. Also armor 13 is a PIA at lower point levels to kill.
My opponent that I was paired with was playing an ork horde. He had 3x 20 man shoota squads, a big mek with kff, and 3 kans with grotzookas. It was dawn of war deployment with 5 objectives. We rolled and I lost and was forced to go first. There was a large river running diagonally mid field with 2 objectives on one side and 3 on the other. I took the near side with 2 objectives close together so one squad can take both. The plan was to hold 2 or 3 and contest with my tanks when needed.
The game went exactly as planned. His shooting can't hurt me and I took out the kans quick. One of his squads got too close and I wiped them out in close combat. After that he had to try and take me off my two home objectives but it was too late turn 7 went around and I won with a score 3 to 0 on objectives. I lost only a few models and no tanks.
I now have to keep the same list and add 500 points to get to 1250. I rolled for vet abilities on my preds and both got reroll failed terrain tests. Not the best but now I can be a lot more reckless with them tank shocking and contesting over terrain.
The campaign starts small at 750 pts and every week gets bigger. Any unit that stays above half strength replenishes their ranks and continues to fight the next week. Otherwise you can spend those points again for the next week. If you win your game you pick 2 units to roll for vet abilities. If you lose you only get 1.
My list is as follows:
Libby (shield/rage)
Sang Pr
2x 5 man ASQ /w melta and las/plas Rzr Back
2x Auto/las preds
It is a decent core to build off of with plenty of shots and mobility. Also armor 13 is a PIA at lower point levels to kill.
My opponent that I was paired with was playing an ork horde. He had 3x 20 man shoota squads, a big mek with kff, and 3 kans with grotzookas. It was dawn of war deployment with 5 objectives. We rolled and I lost and was forced to go first. There was a large river running diagonally mid field with 2 objectives on one side and 3 on the other. I took the near side with 2 objectives close together so one squad can take both. The plan was to hold 2 or 3 and contest with my tanks when needed.
The game went exactly as planned. His shooting can't hurt me and I took out the kans quick. One of his squads got too close and I wiped them out in close combat. After that he had to try and take me off my two home objectives but it was too late turn 7 went around and I won with a score 3 to 0 on objectives. I lost only a few models and no tanks.
I now have to keep the same list and add 500 points to get to 1250. I rolled for vet abilities on my preds and both got reroll failed terrain tests. Not the best but now I can be a lot more reckless with them tank shocking and contesting over terrain.
Wednesday, June 29, 2011
Dice: the gamers worst nightmare!
Dice and how people role in every fashion is a touchy subject. The line between cheating and and hot dice is very thin. Luck and carma are often viewed as the major source of your dice rolling results. Ming as an example says "you only have so much luck in your life and once you use it up it is gone"..."I used all my luck up pitching pennies when I was young and have been regretting it ever since". This is an interesting theory because we can roll the same dice and I will almost always out roll Ming. Then there is beginners luck where when you are learning something new you get really lucky. Almost every person I have played when it is one of their first few games they roll HOT! Dice are a crazy thing and no matter what there will always be some luck involved. Today I will talk a little about ways people better their rolling and what I do to keep the bad dice at bay.
Here are some things people do that I should be considered blatant cheating. First is loaded dice where the player physically alters or buys altered dice that will give them an advantage. This may be hard to detect and prove but keep a look out for it. If I suspect some one has loaded dice I would either report them if it was blatant and easy to prove or use their dice for my rolling. Some may view this as bad form but if they don't let you then there could be something up their sleeve. Using their dice will level the playing field and hopefully prove to yourself that they are not cheating. Plenty of times in heated games I will use my opponents dice if they are rolling hot. If someone asked to use my dice I willingly would say yes. The next thing to look for is practiced rolling. This can come in many ways and you have to look out for it. If your opponent is rolling funny and getting preferred results then simply ask him to stop and roll with the dice in his hand cupped and shook up. Quite often you will see people place dice in their hand and simply roll them in a way to give them better results rather than shake them. Newer players may not know how to roll properly and need to be instructed that shaking the dice up before dropping is the way you should do it. Another thing you should look for that is a combination of those two forms of cheating is people practice rolling with metal dice. It is very easy to roll well with a dice that dosnt move once it hits the table. Ask your opponent to use different dice or borrow yours. If any of these things become a problem report the player to the TO and have him explain proper dice rolling. If it's not a tourney game and my opponent refuses to stop I'll either have another player come over to help me reinforce my opinion or simply leave the game (unless I'm still beating the piss out of them)!
The next thre things I will discuss are techniques that are not cheating bit could be considered gray areas. The first is pretty standard, if you have bad dice just buy new ones. The second was started by ming's frustration at rolling poorly. If any dice consistsntly rolled poorly "just chuck it". Throw them somewhere...the trash, a fire, at your opponent, you kids or wife, or just on the floor. Now some people say the dice rolling poorly is just luck. But we know from science that no two dice will ever be the same. Every dice will be weighted differently and have it's own preferences. This is especially true in cheap bulk dice ie. Chessex dice. They are good dice don't get me wrong, I use them my self. But each die differs from the next and you can in fact buy bad dice. So those bad dice you just put on the floor in your FLGS will probably be picked up and used by some poor sap! Hahah never pick dice off the floor that are not yours! Tossing these bad dice will improve your overall rolling I can attest to that. Now when this practice is taken to the extreme and your remaining dice begin to dwindle and you buy more and repeat your total dice collection will become stronger. After over a year of ming and I sharing multiple dice cubes he thinned it down to a fairly average or better then average group of dice. So from them I select the best I can get by selecting those that roll well consistently. Trust me if you go through 6 cubes of dice and get rid of the bad dice over time your averages will go up. That's my secret to rolling decently almost every game.
Hopefully this article will give you some good information and isn't too hard to read. Typing on my iPhone I tend to lose scope and it's hard to write well.
Thanks for reading,
RIPPED
Here are some things people do that I should be considered blatant cheating. First is loaded dice where the player physically alters or buys altered dice that will give them an advantage. This may be hard to detect and prove but keep a look out for it. If I suspect some one has loaded dice I would either report them if it was blatant and easy to prove or use their dice for my rolling. Some may view this as bad form but if they don't let you then there could be something up their sleeve. Using their dice will level the playing field and hopefully prove to yourself that they are not cheating. Plenty of times in heated games I will use my opponents dice if they are rolling hot. If someone asked to use my dice I willingly would say yes. The next thing to look for is practiced rolling. This can come in many ways and you have to look out for it. If your opponent is rolling funny and getting preferred results then simply ask him to stop and roll with the dice in his hand cupped and shook up. Quite often you will see people place dice in their hand and simply roll them in a way to give them better results rather than shake them. Newer players may not know how to roll properly and need to be instructed that shaking the dice up before dropping is the way you should do it. Another thing you should look for that is a combination of those two forms of cheating is people practice rolling with metal dice. It is very easy to roll well with a dice that dosnt move once it hits the table. Ask your opponent to use different dice or borrow yours. If any of these things become a problem report the player to the TO and have him explain proper dice rolling. If it's not a tourney game and my opponent refuses to stop I'll either have another player come over to help me reinforce my opinion or simply leave the game (unless I'm still beating the piss out of them)!
The next thre things I will discuss are techniques that are not cheating bit could be considered gray areas. The first is pretty standard, if you have bad dice just buy new ones. The second was started by ming's frustration at rolling poorly. If any dice consistsntly rolled poorly "just chuck it". Throw them somewhere...the trash, a fire, at your opponent, you kids or wife, or just on the floor. Now some people say the dice rolling poorly is just luck. But we know from science that no two dice will ever be the same. Every dice will be weighted differently and have it's own preferences. This is especially true in cheap bulk dice ie. Chessex dice. They are good dice don't get me wrong, I use them my self. But each die differs from the next and you can in fact buy bad dice. So those bad dice you just put on the floor in your FLGS will probably be picked up and used by some poor sap! Hahah never pick dice off the floor that are not yours! Tossing these bad dice will improve your overall rolling I can attest to that. Now when this practice is taken to the extreme and your remaining dice begin to dwindle and you buy more and repeat your total dice collection will become stronger. After over a year of ming and I sharing multiple dice cubes he thinned it down to a fairly average or better then average group of dice. So from them I select the best I can get by selecting those that roll well consistently. Trust me if you go through 6 cubes of dice and get rid of the bad dice over time your averages will go up. That's my secret to rolling decently almost every game.
Hopefully this article will give you some good information and isn't too hard to read. Typing on my iPhone I tend to lose scope and it's hard to write well.
Thanks for reading,
RIPPED
Tuesday, June 21, 2011
Ard Boyz initial thoughts
My favorite part of the 40k season is fast approaching. Ard Boyz!!! This for most is the most active and competitive time every year for 40k. If you don't know about Ard Boyz, it is a national event put on by Gw with three rounds and top 3 from each round advances. Essentially it's a 9 round tournament. You can change your list and army between rounds. You have a month between each round.
40k has developed a meta game over the past two years mostly in part with more and more people jumping on the net list band wagons. You have a few options, jump on the band wagon and net list out a mech army or try to meta game for it and play a counter/ a list of your own. While running leaf blower net lists tends to work well over all. I would recommend against it. There is no originality and you become very predictable running net lists.
Making your own list will let you make your own tricks and plans. It is a lot more fun running a list of your own and playing it well then running a net list. You also run into those who design to beat net lists and can just ruin your day. I am on the fence about blood angels or orks but either way it won't be a net list. I have either my hybrid BA list or Kan Wall orks. In order to play the blood angels I will need to actually paint and build a ton of figures that are sitting in boxes.
Net listing isn't a bad thing just remember to take what your see with a grain of salt.
~RIPPED
40k has developed a meta game over the past two years mostly in part with more and more people jumping on the net list band wagons. You have a few options, jump on the band wagon and net list out a mech army or try to meta game for it and play a counter/ a list of your own. While running leaf blower net lists tends to work well over all. I would recommend against it. There is no originality and you become very predictable running net lists.
Making your own list will let you make your own tricks and plans. It is a lot more fun running a list of your own and playing it well then running a net list. You also run into those who design to beat net lists and can just ruin your day. I am on the fence about blood angels or orks but either way it won't be a net list. I have either my hybrid BA list or Kan Wall orks. In order to play the blood angels I will need to actually paint and build a ton of figures that are sitting in boxes.
Net listing isn't a bad thing just remember to take what your see with a grain of salt.
~RIPPED
Monday, June 20, 2011
Rules and tournaments a tutorial
This is a quick guide on how you should handle rule questions in a tournament setting. There are plenty of times you may question the validity of a rule or how someone views something. Minor stuff that won't change the game don't bother. You don't want to cut into your game time. But if it is a big rules question or a game changer never assume your opponent is correct if you have any doubts. If you don't question rules you may miss out on an opportunity. In a non regulated game like 40k each player has to be their own judge. Everyone gets rules wrong from time to time especially if they don't play as frequently. Take your time and go ahead and look it up. There have been plenty of times I have been wrong or questioned my opponents and they were right. But the same goes the other way. I have saved major losses via questioning rules and getting the proper answer.
There may be some people who really enjoy to flaunt knowledge and try to tell you that a rule is whatever way they say it. Never let your opponent dictate to you what is real if you question it in your head. The only one you can blame is yourself for not looking that rule up. You will regret it if you lost a game for it. Tell your opponent you will look it up and take the time to prove him wrong or if he is right just continue on. If your opponent just wants to continue the game tell him to show you where the rule is that is in question. Some of my most heated games of late end up having rules questions and I never regret taking the time to play the game right. If I find out later that something went wrong that I played and it was my miss interpretation of the rules then I do feel bad and I learn from the mistake and wish my opponent had stopped me so we could have fixed it then. In the end remember it is a hobby and a game and don't take anything said or done personally.
~RIPPED
There may be some people who really enjoy to flaunt knowledge and try to tell you that a rule is whatever way they say it. Never let your opponent dictate to you what is real if you question it in your head. The only one you can blame is yourself for not looking that rule up. You will regret it if you lost a game for it. Tell your opponent you will look it up and take the time to prove him wrong or if he is right just continue on. If your opponent just wants to continue the game tell him to show you where the rule is that is in question. Some of my most heated games of late end up having rules questions and I never regret taking the time to play the game right. If I find out later that something went wrong that I played and it was my miss interpretation of the rules then I do feel bad and I learn from the mistake and wish my opponent had stopped me so we could have fixed it then. In the end remember it is a hobby and a game and don't take anything said or done personally.
~RIPPED
Sunday, June 12, 2011
That was a lot of rust
Ming and I have started our normal ritual of prepping for Ard Boyz. Playing games weekly at the house with post game analysis and thoughts. We randomize what previous Ard Boy scenario we get and out list of the is pretty extensive now. I decoded to play my orks and see how it would go. We drew up a game with 6 objectives and they would activate on turn 2, 4, and 6. We had other things to do and never bothered timing the game.
The game was bloody to say the least. I started Midfield with 60 Orks and everyone else would race on and try to catch up. His whole army moved on and castled up like normal. Wave after wave of orks smashed into his line anywhere from 400-1000 points at a time. I kept chipping away until eventually My kans arrived on turn 4. They made quick work of his tanks and remaining troops. My grots were happily in the back on the objectives until the redeemer flamer met them face to face. They lost 3 guys and failed morale and ran...oh well No objectives for either of us but I had him on kps.
At the end I had 7 kans left, ghaz, and a loota squad. He had a land raider redeemer, kantor, libby, and a trashed landraider that cant move or fire anything that would matter. We both lost almost all of our armies and was a tough fought game. I made several mistakes throughout the game most involved his flamer land raider because it was just a small cutting board flat to the table as a proxy... I took a minor victory but a win is a win.
RIPPED
The game was bloody to say the least. I started Midfield with 60 Orks and everyone else would race on and try to catch up. His whole army moved on and castled up like normal. Wave after wave of orks smashed into his line anywhere from 400-1000 points at a time. I kept chipping away until eventually My kans arrived on turn 4. They made quick work of his tanks and remaining troops. My grots were happily in the back on the objectives until the redeemer flamer met them face to face. They lost 3 guys and failed morale and ran...oh well No objectives for either of us but I had him on kps.
At the end I had 7 kans left, ghaz, and a loota squad. He had a land raider redeemer, kantor, libby, and a trashed landraider that cant move or fire anything that would matter. We both lost almost all of our armies and was a tough fought game. I made several mistakes throughout the game most involved his flamer land raider because it was just a small cutting board flat to the table as a proxy... I took a minor victory but a win is a win.
RIPPED
Thursday, May 26, 2011
200 PT Kill Team Fun Tourney Wrapup
Yesterday afternoon I decided I would head over to my flgs later that evening and it hit me... there was a 200pt $5 kill team tourney...AWESOME. I debated running 56 grots and 4 slavers but I would rather run something that could stand a chance at winning. Each model is a separate unit completely. Set up rules are a little different and instead of seizing the player going first must roll a die and on a 1 your opponent goes first. I was running 5 bikers and 10 gretchin and a slaver.
Game one was vs 6 lootas a copta and a shoota boyz squad. I was going first and set my bikes out in the open ready to go at him gunz blazing. Then I rolled a 1 and handed him first turn...I lost 3 bikes and it would be a down hill battle. I killed a few guys and got my remaining 2 bikes into close combat and over 5 turns they killed 0 orks and he finally killed both of them. The game has to turn limit but does have a time limit. My gretchin were safe in the back and he couldnt get to them in time and we got a draw.
Game two was vs wolves with a lone wolf th/ss and 6 grey hunters one with a plasma. I took one bike and suicided to kill his plasma and shot the hell out of the lone wolf and did nothing. I sent my PK right at the lone wolf and we traded blows and both died as I planned. The rest of my guys fired their dakka dakka gunz slowly out shooting the marines and won me the game.
Game three was against Ming with a full tact squad with a flamer and a multi melta. I failed to kill the multi melta turn one after I went first and he killed my PK right off the bat. Turn 2 I killed his flamer and multi melta and backed up. The rest of the game would be like my last one... just back up and fire. I just out shot him and moved to reduce his total bolter shots every turn and won the game.
IG with a valk and a vet squad won the day mostly due to almost no opponents able to deal with the valk. I took second and I think my first round opponent took the "Boob award" or best sport. I liked this fun format a lot and so did almost every one. A lot of people are going to revamp their lists for next time because of some of the lop sided games example: Venerable Dread vs Doom... Doom just cant win no matter what. Over all tho we will probably work on the rules set and maybe bring the points up.
Thanks for reading,
RIPPED
Game one was vs 6 lootas a copta and a shoota boyz squad. I was going first and set my bikes out in the open ready to go at him gunz blazing. Then I rolled a 1 and handed him first turn...I lost 3 bikes and it would be a down hill battle. I killed a few guys and got my remaining 2 bikes into close combat and over 5 turns they killed 0 orks and he finally killed both of them. The game has to turn limit but does have a time limit. My gretchin were safe in the back and he couldnt get to them in time and we got a draw.
Game two was vs wolves with a lone wolf th/ss and 6 grey hunters one with a plasma. I took one bike and suicided to kill his plasma and shot the hell out of the lone wolf and did nothing. I sent my PK right at the lone wolf and we traded blows and both died as I planned. The rest of my guys fired their dakka dakka gunz slowly out shooting the marines and won me the game.
Game three was against Ming with a full tact squad with a flamer and a multi melta. I failed to kill the multi melta turn one after I went first and he killed my PK right off the bat. Turn 2 I killed his flamer and multi melta and backed up. The rest of the game would be like my last one... just back up and fire. I just out shot him and moved to reduce his total bolter shots every turn and won the game.
IG with a valk and a vet squad won the day mostly due to almost no opponents able to deal with the valk. I took second and I think my first round opponent took the "Boob award" or best sport. I liked this fun format a lot and so did almost every one. A lot of people are going to revamp their lists for next time because of some of the lop sided games example: Venerable Dread vs Doom... Doom just cant win no matter what. Over all tho we will probably work on the rules set and maybe bring the points up.
Thanks for reading,
RIPPED
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