Friday, March 23, 2012

Final Battle for ES-THEA

In the pre-dawn hours the remnants of the Blood Angels 8th Company and their
Ultramarines 3rd Company allies completed preparations for the return to the
surface of ES-THEA. The Blood Angels Chaplain completed the rites of battle and
looked for any evidence of the red thirst. Although grim and determined, none
of the marines under his charge showed any signs of the rage and descent to
darkness. The Ultramarines Librarian and his battlegroup also completed
preparations, but their focus seemed more concerning checking the sights on
their bolters and power levels of their lascannons.

Planetfall was fairly uneventful, but the combined force chose to land some
distance from the Necron pyramid. None of the bright energy lances greeted the
blue and red colored marines as they landed off in the desert. However, some
distance from the pyramid, evidence of a new threat emerged. The remains of
several Eldar vehicles were found, but scorchmarks were indicative of other
Eldar weaponry, not Necron Gausfire.

The battleforce moved on, and towards dusk the pyramid was reached. As the
Battleforce arrayed itself overlooking the field below, it was observed that
Eldar units were seemingly interacting with the Necrons. The Chaplain and
Librarian communicated over the comm-net. It was likely that the Necrons were
controlling the Eldar. Almost as soon as that communication was held, the
Necrons and Eldar began mobilizing and heading towards their forms of vehicles.
It was going to be an armored clash in the waning daylight. Ultramarine and
Blood Angel units mounted up, leaving two Ultramarine squads on overwatch while
the tanks of the battleforce moved in on the center and right of the Necron
line.

The Blood Angel chaplain headed directly towards the Necron center while the
Librarian headed to hook around to the right. The real reason for this was
clear – the Necron Overlord needed to be drawn away from the battle, while the
Blood Angels attacked the center to do what they did best. The Chaplain would
assault with his ultramarine-equipped assault terminators. The Librarian was
accompanied by thunderhammer assault terminators as well. Both commanders rode
in Landraiders to the assault.

As the clash began with both sides firing lances and multi-meltas and
lascannons, it was clear that the fight would be grim and fierce. But as the
Tarot had predicted to the Librarian, the Necron Overlord soon determined to
take his chariot to the Imperial right. What the Marines did not count on
though was the tremendous firepower that a combined Necron army would have with
the addition of the firepower of the Eldar and their shackled warlock.

Soon the battlefield was full of haze and flames from exploding and damaged
imperial vehicles, and shimmering dust from Necron and Eldar skimmers. The
battle was not going well for the Imperium. Time and again the Librarian
reached out with his mind to try and aid the Marines, but he was thwarted time
and again by the Warlock. And then out of the dust advanced the Necron
Overlord, riding on his metallic chariot of death. The Landraider servitors
targeted the chariot and brought it down. But the grim overlord rose from its
debris and advanced on the landraider. Thunderhammer-armed assault marines
charged down the ramp to meet their foe – the Librarian stayed behind full
knowing he was the target and he had no desire to find himself shackled like the
hapless Eldar Warlock.

Soon the air outside the landraider was humming with scything green energies and
swinging hammers. More than once the Overlord was brought low, but he self
repaired and battled anew. Ultramarine terminators were turned on each other by
the Necon’s shackling mind control abilities, and the battle continued.
Eventually a combat squad of additional marines arrived and the squad’s added
assault power phased the Necron Overlord from the field of battle.

On the center of the battlefield wreckage was everywhere. Vehicle crews on both
sided fired until their weapons systems were down or the vehicles wrecked. The
Chaplain and terminators fought grimly on foot, spending time between assaults
hiding behind vehicle wreckage. Their Landraider had been exploded earlier by
combined fire from Stalkers and Wave Serpents, even after a damaged Ultramarine
Razorback, its weapons gone and marines dismounted has zoomed to the front to
try and shield the Landraider from the tremendous fire. The Chaplain and
entourage now crouched behind the remains of the Razorback.

On the Marine left, the Necrons and Eldar forces also attacked, tring to
outflank the marine’s overwatch units, but their assault was repelled with heavy
losses on both sides.

Now, as the sun set, the Necrons focused their energies on the marine center,
sending forward their Stalkers, a Monolith, and Eldar slaves to try and
overpower the marines. Marine fire and meltagun toting Blood Angel assault
teams thwarted this assault but again with losses. Just as the Marine line
began to bend, the Librarian and his terminators arrived, sweeping in from the
right to recover the line and break the back of the Necron assault.

As the night deepened, the Blood Angels Chaplain and Ultramarines Librarian met
on the battlefield, their armor lit from the fires of burning vehicles. The
Eldar warlock and units were nowhere to be seen – apparently sometime after the
Overlord was dispatched, the mindlock on the Eldar was broken and they fled.
Messages were already sent by fleet communications to call forward techmagos and
others with greater expertise in handling Necron tomb-worlds. Servitors were
already working to recover and repair vehicles, while apothecaries recovered
geneseed from the fallen. The Necontyr of course, had also disappeared, having
been phased away from the field of battle, leaving behind little more than
scorched sand and their warm, humming pyramid.

The plans for the next day were for the two Chapters to get together, honor the
fallen, and make arrangements for return of the Terminator Armor once the Blood
Angel force reached their armories at Baal. Soon 8th Company Blood Angels and
3rd Company Ultramarines would part, knowing that they shared more in common
than the red that decorated their armor.

Friday, March 16, 2012

Slaughter on ES-THEA

A small group from the 8th company of Blood Angels had been assigned to monitor the activity on the Eastern Fringe of the galaxy. They had been sent to scout out planets and monitor nearby TAU activity in the sector. Three months went by without any activity and with nothing to do the group from 8th company went to explore a nearby planet ES-THEA.

The planet looked similar to Baal mostly baron but not polluted by the hands of man. A few oasis full of vegetation were scattered across the planet. One in particular had no visible water present but was by far the biggest. They set out to take some readings and look for life. However none was to be found, there was only lush vegetation. When one of the sargents took a soil sample the ground began to tremble. The shaking continued to increase and the center of the oasis began to rise from the ground.

A large metal structure lifted from the ground and reached for the sky. It looked like a large metal pyramid. Some of the older marines realized what this was...It was a Necron tomb. A large crystal at the top began to glow and it shot a beam of light at the few storm ravens sitting on the ground. All of their transports were melted in an instant. The few squads formed up and prepared for a fight. The chaplain in charge of the mission called up to his cruiser and beacon for assistance.

Tomb spiders began to pour out of the tomb. A firefight erupted and the battle had begun. The Blood Angels had to hold out until a rescue transport could pick them up. The men fought valiantly but there were too many. Just as they were getting down to their few remaining men the familiar sound of a Storm Raven could be heard. The remaining men of the 8th company ran for the transport and got on board. As the ships landing ramp began to close the pyramid shot again. The chaplain sacrificing himself to absorb the brunt of the blast got in the way. His relic armor given to him from Dante himself melted instantly. He was thrown back into the cargo bay of the Storm Raven.

The ship took off and raced for the cruiser. The chaplain had suffered major injuries but was still alive. The remaining Blood Angels that survived were a mix of vets and sargents and one priest. The priest stabilized the chaplain on the way up to their ship.

Back on board it was decided they they would stay and monitor the pyramid's activity while awaiting for back up. A transmission was received shortly there after. A group of Ultra Marines were close and would like to assist in neutralizing the threat.

They arrived within a day, it was a small group from the 3rd company. They were lead by a librarian and were heavily armed. The Blood Angels had suffered major casualties and a lot of damage to their armor from scarabs. The Ultras seeing the damage that had been done loaned 5 terminator suits to the Blood Angels all equipped with lightning claws. The Chaplain received some armor as well and he quickly painted most of it black. They were ready to make planet fall and destroy the necron menace!

Saturday, October 29, 2011

Just needed a spark under my ass!

After ard boyz i took a break and only played one game with my orks. I then missed the registration for the first annual Standish Standoff (our first big event at my flgs). I was bummed and I got on the waiting list. Last night one of the guys that works at the store sent me a facebook message. Someone dropped and the people in front of me for the wait list could not go...NOW IM IN!

I know I vowed to play my orks. However there is a great deal of modeling and painting going into the scores and I know my orks are just not as pretty as my blood angels. I now await my packet and will be building my list and painting the list before the tourney! I only have 2 tanks left to paint and then the rest are guys.

I have done the design work for my display board and bases which I dont know if they will be done. I also know how I am going to build the captain for my 8th company.

Progress will be made for the Emperor!

Friday, October 7, 2011

It has been a while my friend...Gork shines apon me AGAIN!!!

After non stop fighting for over two years Ghaz and his chosen boyz needed a break over the summer. Longing for battle while relaxing on some desecrated planet they were about to get what they were looking for. A loud humming of machine parts and rusty joints could be heard coming. Ghaz knew it was time to fight again...but what was it?!?

"In formation yoofs, it is time for some fighten" Ghaz yelled. He ran and leaped into the back of his truck. His nobz were already there waiting for him. Zemkes his biggest nob said "Boss scoutin grotz ave reported a eeny weeny mechie men a'rmy rising from the ground". Ghaz had only seen this a few times before. He new it was the returning necron forces. Had they lay dormant on this planet too?

With the truck finally fired up and boyz in position it was time to go. Ghaz and the stormboyz few out ahead to meet the mekanical monsters. Ghaz ripped a large hovering monument with a portal to the ground and the stormboyz laid into the front ranks of their mechanical adversaries.

All of a sudden a large floating figure came around the corner. Ghaz knew shit hit the fan and yelled "Boyz we'v got a god on or ands". The god killed 4 nobz in one swing and Ghaz returned by sinking his klaw into him. Ghaz looked over his shoulder to see the stormboyz get blasted down. Spores were in the air of his own men. Rokket fuel was covering the gound. Ghaz let out a large "WAGAAH"!

The mass of boyz raged forward into battle as the kans broke off to let them through. The first way of evil sunz ran full charge into the body of the enemy forces. A few were nocked down but most remained standing to fight. The god had ran but quickly returned to catch the nobz again killing all but one...Zemkes!

Ghaz backed off to let Zemkes return blows to the god. With a great leap Zemkes landed a good blow to the noggin with his klaw. With a burst of light and a large explosion the god disappeared. Ghaz took the explosion in replace of Zemkes to save him. "I knew you would be a good un when I met uz as a yoof" Ghaz said.

Covering their eyes the boyz could not shoot but sure as hell they can charge into battle. The kans finally made it into the skirmish as well. Ghaz and his boyz quickly dispatched more metal men. All of a sudden a loud VOOOP and they all vanished! Ghaz had seen this before and now knew for sure that the metal men tactically retreat when low in numbers.

Ghaz was pleased with his boyz performance and welcomed the challenge brought to him that day. Zemkes escaped the day despite being mortally wounded as the metal men fed from the battle. His cybork body was durable and kept him alive to fight another day. He was to be now known as "Zemkes the God Slayer".

Thursday, September 29, 2011

Ork Tactica: Lootas

This is a very simple tactica explaining the use of Lootas in an ork army. Lootas are essentially an ork carrying an autocannon. This gun instead of shooting 2 shots it shoots d3 shots. These guys are 15 points a model and are pretty much the equiv to the point cost of just the gun for other armies. The main drawback is the lower BS of an ork making the shooting much worse. GW's solution to our poor shooting was making squads of up to size 15 of these guys...so up to 45 shots at s7 ap4 per squad!!! Even with ork shooting you will kill stuff with that.

Lootas take up and elite slot and unlike termis, ork nobz will be taken as troops in conjunction with a warboss. This means ork elite slots are wide open for spaming lootas. Some people run squads of 5 or so and multiple of them. I like that strategy so I can fire at more targets but I also like running large squads to make them fearless and avoid taking morale checks. Yes I fire at fewer targets but my squads last much longer.

Now that you have chosen to take lootas another questions is "will you also take grots"? I take grots as a really cheap meat shield to block incoming charges by fast squads, deep strikers, out flankers, and infiltrators. A perfect example is a 20 man genestealer squad coming onto the board and trying to take out the lootas. My grots blocked them and the lootas took the squad out!!!

The next part is placement. If at all possible place them were they can cover important fire lanes and at the same time sit in cover. A 4+ cover save will really make these guys hard to kill. Once you are in terrain try not to move and just blast away with your big guns. It is that simple, lootas pump out fire power and are the best long range orks in the codex. Lootas are a huge distraction for any mech army as they just rip open any low armor tank and sit in cover. One last note is lootas should be used to open up tanks that you expect your squads to be charging. Get the squishy goodness out of the tough shell and then eat it!!!!

RIPPED

Tuesday, September 27, 2011

This Weekz Update

As wed closes in the reality of me playing my orks is setting in. Trying to come up with ways to kill lots of tanks and survive the current meta has been in the back of my mind. I will probably watch some of my own old batreps so that I can remember what I used to do. I need to come up with my list and fast!

School has been crazy. I am cramming in as many programming classes as I can to get my major done. Constant school work and trying to squeeze in time for other games has put 40k on the back burner. Hopefully playing orks will rekindle my flame.

If all goes well I will break the 100 win mark here soon for my orks in 5th edition. My goal is to make it there without a loss. Who knows I may lose 20 games in a row because of my time off from my orks! Whatever happens I will be fun and I look forward to the challenge of all these tank armies.